So in today's lesson we're going to have a look all about pivots.
So pivots you can find in the model section.
So let's go over to model.
Under the pivot section we have a couple options.
Edit pivots snap and reset.
So first off you might be wondering what actually is a pivot.
Well if I add in a part quickly to show you let's add it in over here.
By default parts have a pivot point in the center of the object.
We can tell this because when I go to move the object, it is moving it from the center.
Um, so when I look at when I look at the position, the center of the part is at this position, the
center of the part is at x 15, y is 0.5 and z 23.
If I set this to zero it obviously be in the ground here because this center bit is on the ground.
Okay.
That's the little center bit there.
A little little dot.
You can see is called the pivot point.
And we can actually change where the pivot is.
And this can give us all kinds of advantages.
Um, mostly by kind of um, being able to scale, move and rotate your object a bit more precisely,
like in this example I showed you here, setting it to zero.
It's halfway, um, you know, through the ground.
If we change the pivot point to say, be the bottom of the part, then it will be laying flat on the
ground.
So there are times where you might want to change the pivot point to make using the tools a bit easier,
or to make them more precise, basically.
Okay, so to change it, it's nice and easy.
We'll go over to model, go over to the pivot section and just select Edit Pivot.
This will bring up this menu here where you can basically adjust where the pivot point is.
So let's say I want to do the example at the bottom of the part.
Well I can bring it down.
Like they say, buy one.
That's probably too fast.
Let's set it to be 0.5.
And that should be.
Yeah.
There you go.
That's the middle of the part there.
Cool.
And if we go off of that and try again now we can see the term as we go up and down.
We can very easily stop it at just about there.
Okay.
Um, another really good use of, um, pivots is to do rotation.
So if we were to take this and let's say put it in one of the corners.
So let's go put it in.
All we need to obviously go to pivots in this corner here and finish as that and then click rotate.
We can rotate our object from this point here.
So this point stays the same.
And all the other points move.
So by rotating rotating it this way.
This or this point here is staying in the same position, and the rest of the object is moving around
like that.
Something that you wouldn't have been able to do originally.
As if you click this button here to reset the pivots and rotate it, the middle stays central and the
rest of it moves.
So pivots don't have too much to do with them.
That's basically all there is really to do with pivots.
It's just a handy feature that you can use for this.
So I think the main two uses.
The main use of it probably would be the rotation like transfer.
But again, just like how we looked at the transform and the align tools, it's probably not something
you're going to be using every day, but it's a good thing to keep in mind and keep it back in your
head in case it is useful at some point, which I'm sure it is.
I have found many uses with the pivots as well.
Okay, and you can actually edit the pivot as well in the properties.
So if you scroll down you have the pivot section here.
This shows you the pivot offset.
So this shows you the position and also the orientation.
You can also rotate your pivots if you wanted to like this here, which kind of flips the direction
of the X and the Z arrows basically.
Um, but yeah, you can see you can change the point pivot points also in the properties tab if you'd
prefer to do that.
Okay.
That's pretty much it for pivots.
So as I said, just a useful feature that you might want to use at some point to make your life a bit
easier when you're developing.